Kits

Every kit, straight from the game's files: what it carries, what it can do, what it wears. Hover or focus an item on a kit's page to read it like in game.

28 of 59 kits

Guard Frontline

Knight

Heavy plate and a shield. Holds the line at the King.

  • Shield Wall
  • Guarding Strike
  • Defender

Free · the Guards' default

Knight in its armour

Guard Ranged Defense

Archer

Thins out enemies before they reach the walls. Limited arrows.

  • Eagle Eye
  • Volley

Free

Archer in its armour

Guard King Protection

Personal Guard

Never leaves the King's side. The closer to the King, the better.

  • Crown's Wrath
  • Intercept
  • Guardian Aura
  • Bodyguard

650 gems

Personal Guard in its armour

Guard Construction

Builder

Walls in seconds, and walls that hold. Planks come back over time. Free for everyone.

  • Rapid Build
  • Reinforce
  • Construction Mastery

Free

Builder in its armour

Guard Recon

Scout

Finds enemies first and marks them for the others. Weak in a duel.

  • Sprint
  • Mark Target
  • Field Instinct
  • Recon Dart

500 gems

Scout in its armour

Guard Support · Sustain

Medic

Keeps allies standing. Weak in a fight, invaluable in a long one.

  • Heal
  • Healing Field
  • Emergency Treatment
  • Combat Revive

900 gems

Medic in its armour

Guard Potions

Alchemist

Carries up to three random potions: help for allies, harm for enemies.

  • Potions
  • Rebrew
  • Replenish
  • Potion Upgrade

900 gems

Alchemist in its armour

Guard Turrets · Traps

Engineer

Turrets, traps and repairs. Even better next to a Builder.

  • Sentry
  • Trap
  • Repair
  • Builder Synergy

900 gems

Engineer in its armour

Guard Fire Magic

Pyromancer

Walls of fire and fireballs. The flames only ever burn enemies.

  • Fireball
  • Flame Wall
  • Ignite
  • Inferno

1,250 gems

Pyromancer in its armour

Guard Tracking · Precision

Ranger

Arrows that find their mark and pierce the line. Keeps its distance.

  • Tracking Shot
  • Piercing Arrow
  • Retreat

1,250 gems

Ranger in its armour

Guard Elite Commander

Supreme Guard

Leads the defense: strengthens its allies and fortifies the King.

  • Command
  • Fortress
  • Royal Intervention

1,250 gems

Supreme Guard in its armour

Guard Heavy Tank

Warden

A wall that walks. Very slow, very hard to bring down.

  • Ground Slam
  • Sonic Pulse
  • Warden Zone
  • Heavy Body

2,250 gems

Warden in its armour

Guard Arcane Combat

Battle Mage

Arcane bolts, a protective barrier and a crushing strike. Long cooldowns.

  • Arcane Bolt
  • Force Push
  • Barrier
  • Arcane Strike

2,250 gems

Battle Mage in its armour

Guard Equipment Support

Blacksmith

The Armorer: keeps the walls up and its allies' steel sharp.

  • Mend Defenses
  • Fortify
  • Temper Blades
  • Emergency Repair

900 gems

Blacksmith in its armour

Guard Crowd Control

Cryomancer

The Frost Mage: slows, roots and walls off fast enemies.

  • Ice Shard
  • Frost Field
  • Ice Wall
  • Freeze

1,250 gems

Cryomancer in its armour

Guard Automated Defense

Mechanic

The Sentry: turrets that need ammo and care, and a lock for their aim.

  • Deploy Sentry
  • Target Lock
  • Overhaul
  • Barricade

1,250 gems

Mechanic in its armour

Guard The Warden · Tank · Anti-rush

Iron Golem

The Warden: almost impossible to move, but far too slow to chase.

  • Heavy Frame
  • Iron Slam
  • Guard Stance
  • Magnetic Pull

1,750 gems

Iron Golem in its armour

Guard The Fireworker · Artillery · Area Denial

Artificer

The Fireworker: rockets, flashes and mines. Loud, bright, never breaks a wall.

  • Masterwork
  • Firework Launcher
  • Rocket Barrage
  • Flash Rocket

1,250 gems

Artificer in its armour

Guard The Tinkerer · Devices · Disruption

Copper Golem

The Tinkerer: sparks, a decoy and a pulse that shuts enemy tricks down.

  • Copper Coil
  • Overcharge
  • Jolt
  • Decoy

1,250 gems

Copper Golem in its armour

Guard The Cryo Engineer · Zoning · Slows

Snow Golem

The Cryo Engineer: snow cannons, freeze fields and ice barricades.

  • Snowball Cannon
  • Ice Barricade
  • Freeze Field
  • Snowstorm

1,250 gems

Snow Golem in its armour

Guard The Huntsman · Anti-mobility · Tracking

Trapper

The Huntsman: bolts that slow, snares, nets and marks for the whole team.

  • Barbed Bolt
  • Hunter's Trap
  • Deadeye
  • Tracking Bolt

1,250 gems

Trapper in its armour

Guard The Bastion · Defensive Support · Bodyguard

Paladin

The Bastion: guards its allies, and the King, with shield and blessing.

  • Shield Bash
  • Protective Aura
  • Intervene
  • Holy Ground

1,750 gems

Paladin in its armour

Guard The Rift Guard · Assassin · Anti-escape

Ender Knight

The Rift Guard: marks an enemy and steps through the rift to it.

  • Blink
  • Rift Mark
  • Rift Strike
  • Void Step

2,250 gems

Ender Knight in its armour

Guard Rally Point · Commander

Banneret

Plants a standard its allies defend and its enemies must tear down.

  • Plant Banner
  • Rally
  • Hold the Line

1,750 gems

Banneret in its armour

Guard Anti-Air · Tailwind

Skywarden

Grounds what flies and gives the allies a wind at their backs.

  • Grounding Gust
  • Updraft
  • Tailwind
  • Windproof

1,750 gems

Skywarden in its armour

Guard Combat Sustain

Templar

Where the Medic heals, the Templar makes fighting itself mend the line.

  • Zeal
  • Smite
  • Blessed Ground

1,750 gems

Templar in its armour

Guard Companions · Support

Tamer

Weak on its own, strong with its animals: a parrot, a goat, a bear.

  • Mad Goat
  • Polar Bear
  • Wolf Ride
  • Scout Parrot

1,250 gems

Tamer in its armour

Guard Self-Improver · Scaling

Augment

The Self-Improver: weak at first, stronger with every fight it takes.

  • Self Improvement
  • Adaptive Strike
  • Recalibrate
  • Overclock

1,750 gems

Augment in its armour