What led me here?
---
title: What Led Me Here
version: 2026-10-03
---
Monsters VS Guards has been with me for around a decade.
It started when I was about 11 or 12 years old, back on the PlayStation 3. I had seen a YouTube video of Mineplex's old Castle Siege minigame and loved the idea of a team trying to break into a castle and dethrone the king.
I wanted to recreate that experience, but with my own twists.
What came out of that became Monsters VS Guards.
The PS3 days
Back then, there were no plugins, custom servers or complicated systems behind it.
It was just a Minecraft world on the PS3, with a maximum of eight players and whatever I could build using the tools available to me. (Quitting without saving was such a blessed feature. <3)
And somehow, it became a staple.
I could host something like a pretty scuffed Bed Wars, finish a game and immediately get asked:
"Can we play Monsters VS Guards?"
Sometimes I would simply make it the next game myself.
Those worlds were simple, but the game carried a lot of meaning for me. It became something people associated with playing on my worlds, and something I kept coming back to.
Trying to build it again
When I was around 14 or 15, I tried recreating Monsters VS Guards using command blocks.
By that point, the game was much closer to becoming an actual automated minigame.
I put a lot of time into it, and the game was basically there.
It just never received much playtime compared with the amount of work that went into making it.
But the idea never really disappeared.
A decade later
Now I'm 21, and I'm still working on the same game concept that started when I was a kid.
The difference is that I can finally build it much closer to how I imagined it.
Monsters VS Guards has also grown into something much more distinct from the Castle Siege game that originally inspired it.
Instead of simply having an undead team trying to dethrone a king, the game has developed into an asymmetric PvP class game.
The Guards and Monsters are balanced around roughly a 1:1.5 player ratio, with the Monsters having the numerical advantage.
The objective remains simple:
Kill, or protect, the King.
But the way players get there is what matters.
I wanted players to have choices between different kits, different playstyles and different roles. I wanted classes to interact with each other and create combinations that are stronger together than they would be alone.
That class variety and synergy has become a major part of what Monsters VS Guards is.
Why I'm still making it
For me, this isn't just another Minecraft minigame idea.
It's something I grew up playing.
Some of my strongest memories of Minecraft aren't from huge public servers. They're from those small PS3 worlds with only a handful of people playing together.
Being able to finally bring that childhood game to life properly is incredibly exciting to me.
I hope that, eventually, other players can get some of the same feeling from Monsters VS Guards that I had when I was younger.
Maybe for someone else, it'll become that game people finish one match and immediately ask to play again.
The people who helped bring it back
Monsters VS Guards would not be where it is today without the people who spent their time playing unfinished versions of the game, finding problems, testing balance changes and helping me figure out what worked.
A huge thank you to my main beta testers:
- Ricardugg12
- SolsticePhoenix
- z7kkl
- Mancoft
And to everyone who participated in the public open betas:
- Travelfoxo
- Wh1teSA
- ArtNote23
- coolkid57309
Cactus
Thank you guys.
You all have a place in my heart.
What started as a small PS3 minigame when I was a kid is finally becoming the game I spent all those years imagining.
